Halo Infinite lost 98% of its players on Steam since release - eviltoast

The 343 Industries shooter exclusive to PC and Xbox consoles is at its worst on the Valve platform with a considerable drop in players compared to its premiere.

  • ward2k@lemmy.world
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    1 year ago

    I think it’s worth mentioning the most of players of Infinite don’t play it through steam but rather through gamepass on PC

    The vast majority of players are also on Xbox, Steam metrics are a pretty terrible view in this instance

    • R00bot@lemmy.blahaj.zone
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      1 year ago

      That’s overall numbers, not percentage. It’s reasonable to assume those other ways of buying/playing it have dropped off similarly.

      • ward2k@lemmy.world
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        1 year ago

        Sure but Online dropped first for free so people were happy to pick it up on Steam

        The campaign release was later and was included within GamePass so people made the switch then, in fact there was a large drop in Steam numbers the month after the release of Campaign likely due to people swapping over to GamePass

        I’m not denying a loss in player count across all services, that absolutely has happened (and to a degree is expected to happen no game maintains the peak players) i’m saying that Steam metrics are very poor for tracking Microsoft releases

        Sea of thieves has lost around 66% of average players compared to 2020 on Steam despite the fact it actually has a much larger active player count now (Though of course less than the 2021 peak)