This fan-made HD PC port of Zelda: Link's Awakening is so cool I can't believe Nintendo hasn't taken it down yet - eviltoast
  • kromem@lemmy.world
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    11 months ago

    which are not the norm across the industry for how IP issues are handled…

    Go ahead and cite whatever you think the ‘norm’ is then.

    Where else do you see publishers turning a blind eye to unlicensed remakes of their games?

    The difference isn’t Nintendo being more legal trigger happy, it’s that their stuff is way more often being used in unlicensed ways so they come up more often in stuff like this.

    But there’s a ton of examples of the same being the ‘norm’:

    You must have an odd sense of ‘norm’

    • AnonTwo@kbin.social
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      11 months ago

      Lets see…

      -Everything related to Bethesda’s mod scene
      -The entire Touhou doujin scene, even including sold games/music
      -Sonic games which included fans being brought in for sonic mania
      -Megaman and Street fighter have huge histories in modding. Pretty sure megaman has an entire fan-game for Zero’s orgin story

      So…That gives us Bethesda, Sega, and Capcom at minimum for big players, and Touhou pretty much shows you aren’t going to lose your fucking IP over this.

      No, Nintendo really does just do it more often than everyone else. You don’t gain that rep absolutely everywhere just on hearsay.

      • kromem@lemmy.world
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        11 months ago

        Bethesda is owned by Zenimax, and an officially licensed mod scene is completely different.

        If you want to run the mods for Bethesda’s games, you need the retail software to do so.

        I guarantee that if a group was creating a Morrowind remake that didn’t require owning some Bethesda core game that was being modded to achieve that, Zenimax’s lawyers would be quick to be on top of the issue.

        It’s not like there’s not examples where Bethesda’s lawyers caused mods to be shut down where it involved redistribution of Bethesda game assets without needing to buy the game.