Bethesda Is Working On New Ways To Travel, City Maps, Mod Support, And More For Starfield - eviltoast
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    11 months ago

    This is a great post and I entirely agree. I was kind of assuming the reader would know a lot of what you posted here, without actually explaining it.

    Absolutely, the problem is not ‘per se’ that its the same engine. The problem is that ‘it is Bethesda’s shitty ancient engine that they have never done a total refactor of, because that would cut into profits, and idiot morons will keep buying our buggy crap forever according to market research.’

    As you point out UE5 is also an evolved engine from earlier versions… but like it is actually a well made engine! Course a lot of that has to do with the whole business model of liscensing a video game engine to other dev teams… say what you will about this model but at least it produces an actual good engine.

    The Source engine, I would argue, is also an example of a fucking ancient engine (literally has its roots going back to the earliest FPS engines), but theyve actually manages to upgrade and refactor it successfully. In general I would say that while harder to develop on or with than Unreal, it is WAY more scalable to older pc hardware: Some random UE4 or 5 asset dump game by novices will often not really look much, if at all better than many older source games on pc specs that are not cutting edge… oh and you will get far better framerate.

    Me personally I am actually looking into making my own game, but basically i am completely broke, so I am learning more about Godot after Unity kind of just fucked everyone.

    I would love to be able to make a game in Source 2… but i have no idea how to go about getting a liscense to develop with it, and afaik all the dev tools being used by modders often break and do not totally support linux… and i fucking hate microsoft, and will not be developing anything on windows.