fne8w2ah@lemmy.world to Technology@lemmy.worldEnglish · 1 年前Linux surpasses the Mac among Steam gamersarstechnica.comexternal-linkmessage-square60fedilinkarrow-up1603arrow-down121cross-posted to: technology@lemmy.mlgaming@beehaw.orggaming@lemmy.mllinux_gaming@lemmit.onlinelinux_gaming@lemmy.worldtechnews@radiation.partylinux@lemmy.ml
arrow-up1582arrow-down1external-linkLinux surpasses the Mac among Steam gamersarstechnica.comfne8w2ah@lemmy.world to Technology@lemmy.worldEnglish · 1 年前message-square60fedilinkcross-posted to: technology@lemmy.mlgaming@beehaw.orggaming@lemmy.mllinux_gaming@lemmit.onlinelinux_gaming@lemmy.worldtechnews@radiation.partylinux@lemmy.ml
minus-squaretoothpaste_sandwich@feddit.nllinkfedilinkEnglisharrow-up16arrow-down3·1 年前 Apple has absolutely cornered the mobile market Is this even true? I thought more people used Android phones? Perhaps you mean in the US, I hear things are different there.
minus-squareBettyWhiteInHD@lemmy.worldlinkfedilinkEnglisharrow-up8arrow-down2·edit-21 年前deleted by creator
minus-squaretoothpaste_sandwich@feddit.nllinkfedilinkEnglisharrow-up4·1 年前I see what you mean, that is very impressive. Still, I think being a successful company still doesn’t give a status of “cornering the market”.
minus-squareFoxBJK@midwest.sociallinkfedilinkEnglisharrow-up4·1 年前Apple might be getting all the profit, but I really wouldn’t compare iOS gamers to Steam gamers. Feels like vastly different use cases for the types of games people buy (unless there’s people out there playing Candy Crush on a deck, which…. Why??)
minus-squareangstylittlecatboy@reddthat.comlinkfedilinkEnglisharrow-up4·1 年前Even in the US it’s not “cornered,” it’s 53% iOS, 45% Android and 1% other.
minus-squareTelodzrum@lemmy.worldlinkfedilinkEnglisharrow-up2·1 年前It’s more useful to look at sales dollars in this context. Apple absolutely dominates in most desirable markets at its chosen price bracket.
minus-squaresixtyshilling@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down1·1 年前Mobile game devs are making their games with iOS in mind, because iPhone users are more likely to pay.
minus-squaretoothpaste_sandwich@feddit.nllinkfedilinkEnglisharrow-up2·1 年前Good point. I’m not sure what you’re arguing, though.
Is this even true? I thought more people used Android phones?
Perhaps you mean in the US, I hear things are different there.
deleted by creator
I see what you mean, that is very impressive. Still, I think being a successful company still doesn’t give a status of “cornering the market”.
Apple might be getting all the profit, but I really wouldn’t compare iOS gamers to Steam gamers. Feels like vastly different use cases for the types of games people buy (unless there’s people out there playing Candy Crush on a deck, which…. Why??)
Even in the US it’s not “cornered,” it’s 53% iOS, 45% Android and 1% other.
It’s more useful to look at sales dollars in this context. Apple absolutely dominates in most desirable markets at its chosen price bracket.
Mobile game devs are making their games with iOS in mind, because iPhone users are more likely to pay.
Good point. I’m not sure what you’re arguing, though.