I have mixed opinions about remakes still. I think sometimes they are done really well and show a lot of care and effort. Biohazard 4 remake is very well regarded for good reason. I think the Dead Space devs did a LOT of work, especially their audio teams. Recording two entire audio tracks for the entire game (based on how injured you are) is no small feat. I think FF7 Remake is actually better than the original, though some diehards would crucify me over that. Those are all more remakes than straight up remasters though.
It’s when we start to stray into lazy remaster territory that I am less enthused, unless it just makes a game more readily available. Did TLoU2 need a remaster? Not really, no. FFVI remaster, at least it was a game that was hard to get in a good form.
I do agree that sometimes the impact doesn’t hit the same way, but I am not sure if much can be done about that. Some of that is just a reflection of what the industry was like at the time, and the way people played games at that point.
I have mixed opinions about remakes still. I think sometimes they are done really well and show a lot of care and effort. Biohazard 4 remake is very well regarded for good reason. I think the Dead Space devs did a LOT of work, especially their audio teams. Recording two entire audio tracks for the entire game (based on how injured you are) is no small feat. I think FF7 Remake is actually better than the original, though some diehards would crucify me over that. Those are all more remakes than straight up remasters though.
It’s when we start to stray into lazy remaster territory that I am less enthused, unless it just makes a game more readily available. Did TLoU2 need a remaster? Not really, no. FFVI remaster, at least it was a game that was hard to get in a good form.
I do agree that sometimes the impact doesn’t hit the same way, but I am not sure if much can be done about that. Some of that is just a reflection of what the industry was like at the time, and the way people played games at that point.