Cyberpunk 2077: 3 years ago today we released Cyberpunk 2077. Since then, thanks to your feedback and support, we've transformed the game through various patches and updates into the Ultimate Edition. - eviltoast
  • Bleeping Lobster@lemmy.world
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    11 months ago

    Yeah for $17 it’d be an absolute steal, assuming it’s playable. Iirc it didn’t crash once for me, just there were sooooo many ridiculous graphical bugs, and so many systems just felt half-arsed or unfinished. Some notable examples for me:

    • looking out over the city from a high point, zooming in on the traffic and finding out they’re sprites

    • no real police / law system, you could have your back to a wall and they’d somehow teleport behind you

    • on my first cyberpsycho case, as the “Thanks for work, I’ll take it from here” call didn’t trigger until leaving the area, I was unsure of what to do with the knocked-out psycho, so I carried them to the trunk of my car. Well, the game did not account for my idiocy and there were, let’s just say, interesting spaghettification results when I drove away

    • the autodrive when calling your car often had hilarious or strange results

    • abraxas@sh.itjust.works
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      11 months ago

      I could not complete CP2077 when I first put it in my PS4, but I bought it expecting that. I had a little knockaround fun in the early game and then put it aside until a big patch or two. It did, however, crash at least 1-2x per hour on me the entire first playthrough. By the time I played through a second time, it was down to 1 crash in 5 hours.

      And yeah, I noticed some of the other bullet-points as well :)

      • Bleeping Lobster@lemmy.world
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        11 months ago

        According to the holographic principle, our entire 3d universe is a projection of a 4d space, so really the traffic is more realistic than other games!