❄️ - 2023 DAY 10 SOLUTIONS -❄️ - eviltoast

Day 10: Pipe Maze

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  • vole@lemmy.world
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    11 months ago

    Raku

    My solution for today is quite sloppy. For part 2, I chose to color along both sides of the path (each side different colors) and then doing a fill of the empty space based on what color the empty space is touching. Way less optimal than scanning, and I didn’t cover every case for coloring around the start point, but it was interesting to attempt. I ran into a bunch of issues on dealing with nested arrays in Raku, I need to investigate if there’s a better way to handle them.

    View code on github

    Edit: did some cleanup, added some fun, and switched to the scanning algorithm for part 2, shaved off about 50 lines of code.

    Code
    use v6;
    
    sub MAIN($input) {
        my $file = open $input;
    
        my @map = $file.lines».comb».Array;
    
        my @starting-point = @map».grep('S', :k)».[0].grep(*.defined, :kv).List;
    
        my @path = (@starting-point,);
    
        my %tile-neighbors =
            '|' => (( 1, 0),(-1, 0)),
            '-' => (( 0,-1),( 0, 1)),
            'L' => ((-1, 0),( 0, 1)),
            'J' => ((-1, 0),( 0,-1)),
            '7' => (( 1, 0),( 0,-1)),
            'F' => (( 1, 0),( 0, 1)),
        ;
    
        sub connecting-neighbor(@position, @neighbor) {
            my @neighbor-position = @position Z+ @neighbor;
            return False if any(@neighbor-position Z< (0, 0));
            return False if any(@neighbor-position Z> (@map.end, @map.head.end));
            my $neighbor-tile = @map[@neighbor-position[0]; @neighbor-position[1]];
            my @negative-neighbor = @neighbor X* -1;
            return %tile-neighbors{$neighbor-tile}.grep(@negative-neighbor, :k).elems > 0;
        }
    
        # replace starting-point with the appropriate pipe
        my @start-tile-candidates = <| - L J 7 F>;
        for @start-tile-candidates -> $candidate {
            next if %tile-neighbors{$candidate}.map({!connecting-neighbor(@starting-point, $_)}).any;
            @map[@starting-point[0]; @starting-point[1]] = $candidate;
            last;
        }
    
        repeat {
            my @position := @path.tail;
            my $tile = @map[@position[0]; @position[1]];
            my @neighbors = %tile-neighbors{$tile}.List;
            for @neighbors -> @neighbor {
                my @neighbor-position = @neighbor Z+ @position;
                next if @path.elems >= 2 && @neighbor-position eqv @path[*-2];
                if connecting-neighbor(@position, @neighbor) {
                    @path.push(@neighbor-position);
                    last;
                }
            }
        } while @path.tail !eqv @path.head;
        my $part-one-solution = (@path.elems / 2).floor;
        say "part 1: {$part-one-solution}";
    
        my %pipe-set = @path.Set;
        my %same-side-pairs = ;
        my $part-two-solution = 0;
        for ^@map.elems -> $y {
            my $inside = False;
            my $entrance-pipe = Nil;
            for ^@map.head.elems -> $x {
                if %pipe-set{$($y, $x)} {
                    given @map[$y; $x] {
                        when '|' { $inside = !$inside }
                        when 'F' | 'L' { $entrance-pipe = $_ }
                        when 'J' | '7' {
                            $inside = !$inside if %same-side-pairs{$entrance-pipe} ne $_;
                            $entrance-pipe = Nil;
                        }
                    }
                } elsif $inside {
                    $part-two-solution += 1;
                }
            }
        }
        say "part 2: $part-two-solution";
    }