GNOME's Dynamic Triple Buffering "Ready To Merge" - eviltoast
  • Moltz@lemm.ee
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    11 months ago

    Not only slow, it drops frames constantly. Doesn’t matter how good your hardware is.

    There’s always the Android route, why fix the animations when you can just add high framerate screens to all the hardware to hide the jank. Ah, who am I kidding, Gnome wouldn’t know how to properly support high framerates across multiple monitors either. How many years did fractional scaling take?