Callisto Protocol Publisher Confirms 32 Striking Distance Studios Layoffs to 'Realign Priorities' - eviltoast

This seems to be ~20% of their total workforce.

  • echo64@lemmy.world
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    1 year ago

    This is a studio wholey owned by a big company (pubg people), so the normal end of contracts after a game releases isn’t expected or normal at all. That’s because companies have to sell another publisher on a game to have a full workforce. That’s why those companies contract developers rather than employ.

    This is employed people being laid off, it’s not normal, it is unusual.

    • eyes@lemmy.world
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      1 year ago

      End of contract stuff is an issue in the industry, with 15-18% being contractors, but that’s it’s a separate one - if you’re a contractor you’re going to need to find a new job no matter what at the end of the project unless you get lucky enough to snag a permanent role.

      Layoffs for salaried employees at the end of a project is a systematic problem in the industry - This is a really good article from 2014 that’s covers a lot of the issues.

      • echo64@lemmy.world
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        1 year ago

        Yeah we’re talking about the same thing, and also about how it affects companies that have to pitch to publishers. This is not that company. It’s a company wholey owned by its publisher.

    • Defaced@lemmy.world
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      1 year ago

      It’s pretty known that this game didn’t sell as well as they had hoped. Or at least that’s what I thought was the scenario.