Cyberpunk 2077 Update 2.1 Features
Adds a full NCART (Night City Area Rapid Transit) metro system to the game, allowing players to travel around Night City via public transport.
Metros can still be used as fast travel points, but actually getting on one results in a much more cinematic experience where you travel in real time, looking out of windows and engaging with NPCs
Adds an on-person radio, or Radioport, which lets you listen to the game’s existing radio stations while exploring Night City on foot or via the metro
The Radioport will be disabled during some quests that have specific music, and during key conversations
The Radioport’s volume can be adjusted
Improved boss fights, including a much more powerful Adam Smasher, who now uses his Sandevistan implant like in the Cyberpunk: Edgerunners anime
Adds replayable car races that become available after finishing Claire’s questline; you can win money and vehicle discounts
Adds a bunch of new vehicles to buy, including an open-top Porsche
You can now throw knives and axes while riding motorcycles
Motorcycle driving has been reworked, with leans, wheelies, and tricks
Enemy factions will now hunt you down after completing certain gigs, engaging in more vehicular battles
Adds a new accessibility tab in the options menu, including new settings for clearer HUD visuals, and customization for puzzle time limits
Adds hangouts with romantic partners
This is pretty much it. I recall hearing the devs say they’re going to finish up some minor updates post-Phantom Liberty before calling it a day. I’m surprised they even came out with this.
Once they officially call it quits with CP77 soon, they will complete a currently ongoing reorganization of the company: RedEngine will be abandoned in favor of UE5, devs who want to work on Witcher 4 will remain in Poland to do that (many have already started apparently). Devs working on the next Cyberpunk game will follow Pawel Sasko to Boston and open CDPR North America, starting work on that game there.