If you mean the vkCreateGraphicsPipelines assertion, then yes, that’s still causing crashes at startup, and can still be worked around by deleting Data/PsoCache.pak .
The vulkan build is also crashing (in a different way) for some people after playing for a short time. The only workaround I know for that is switching to bg3_dx11.exe + DXVK.
Ah, I didn’t know about this workaround - will give it a try and see if it helps me (removing the PsoCache.pak). The game runs OK on DX11, but it’s more stuttery than it used to be on my old GFX card (5700XT). Which I can’t seem to figure out, other than perhaps poorer driver optimisations, with the 7800XT being a newer card.
Is Vulkan still broken on Linux for everyone, or is it just me?
Mesa 23.1 (thanks for nothing Manjaro for not releasing 23.2 until point update) and Radeon 7800XT
If you mean the vkCreateGraphicsPipelines assertion, then yes, that’s still causing crashes at startup, and can still be worked around by deleting Data/PsoCache.pak .
The vulkan build is also crashing (in a different way) for some people after playing for a short time. The only workaround I know for that is switching to bg3_dx11.exe + DXVK.
Ah, I didn’t know about this workaround - will give it a try and see if it helps me (removing the PsoCache.pak). The game runs OK on DX11, but it’s more stuttery than it used to be on my old GFX card (5700XT). Which I can’t seem to figure out, other than perhaps poorer driver optimisations, with the 7800XT being a newer card.