The Picard Maneuver@startrek.website to RPGMemes @ttrpg.network · 1 年前It comes up more often than you'd thinkstartrek.websiteimagemessage-square52fedilinkarrow-up1921arrow-down18
arrow-up1913arrow-down1imageIt comes up more often than you'd thinkstartrek.websiteThe Picard Maneuver@startrek.website to RPGMemes @ttrpg.network · 1 年前message-square52fedilink
minus-squareDroneRights [it/its]@lemm.eelinkfedilinkEnglisharrow-up13arrow-down2·1 年前Dungeons and Dragons is non-euclidian. The length of the hypotenuse is equal to the longer of the two sides. Yes, it’s silly. But that’s RAW
minus-squareFunctionFn@feddit.nllinkfedilinkarrow-up6·1 年前That’s only true for movement. For areas of effect, there are templates for each size for square grids that are roughly shaped like real circles.
minus-squareDroneRights [it/its]@lemm.eelinkfedilinkEnglisharrow-up1arrow-down1·1 年前It’s also true for spells that target a creature
minus-squarezalgotext@sh.itjust.workslinkfedilinkarrow-up2·1 年前Nah, what would be silly is using Manhattan distance
Dungeons and Dragons is non-euclidian. The length of the hypotenuse is equal to the longer of the two sides. Yes, it’s silly. But that’s RAW
That’s only true for movement. For areas of effect, there are templates for each size for square grids that are roughly shaped like real circles.
It’s also true for spells that target a creature
Nah, what would be silly is using Manhattan distance