Why is anti-cheat always client-side? - eviltoast

Why is it not more common to implement anti-cheat on the server instead of the client? Is that not more secure? Couldn’t the server just check what vision a player should have and not provide any other information to prevent wallhacks or maphacks? Or check how fast it is possible to move to prevent speedhacks? Aimbot is a bit harder to detect I guess but what about the other ones?

    • Alto@kbin.social
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      11 months ago

      I’ll forever maintain it used to be one of the best f2p fps games in history. Yeah you had to grind a lot to get new stuff, but pretty much everything considered meta was unlocked pretty early. The wall hack mechanic was just so well done, especially combined with just how much you could tweak everything.

      I miss it.