Cult of the Lamb devs said they'd make the 'sex update' meme come true if they got 300,000 followers and, well, you can guess what happened next - eviltoast

The fans really rose to the occasion.

  • dalekcaan@lemm.ee
    link
    fedilink
    English
    arrow-up
    18
    ·
    1 year ago

    That’s okay, there shouldn’t be any games made with later versions of Unity, since everyone knows not to use Unity now.

    • Gabu@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      arrow-down
      2
      ·
      edit-2
      1 year ago

      Godot 4 has feature parity, for any devs not in the know. It’s also WAAAAY better at creating small binaries and exposing moddable content in games.

      • I Cast Fist@programming.dev
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        Binaries at around 61MB, which has the full engine code. I don’t know about feature parity, but the skeleton animation still needs some work, it throws a fuckload of errors when you fiddle with certain modifiers, like InverseKinematics (seriously, it’ll throw a line of error pointing to that per frame. Won’t crash or anything, but it’s annoying as fuck and gets in the way of debugging). Still, for wholly 2D games, it’s leagues better than Unity, once you understand how to do stuff

        • Gabu@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          Regarding per-frame errors (it used to SUCK being on early beta, a lot of things did that), can’t you just disable that specific error from getting logged and/or throwing a warning? I can’t remember how, but I could swear I’ve done it before.

          • I Cast Fist@programming.dev
            link
            fedilink
            English
            arrow-up
            1
            ·
            1 year ago

            Never managed to find a way to do that, so I just make the animations then turn off the skeleton modifier in order to avoid that.