Hofmaimaier@feddit.org to Antique Memes Roadshow@lemmy.world · 3 days agoI don't miss itfeddit.orgimagemessage-square117linkfedilinkarrow-up1888arrow-down18
arrow-up1880arrow-down1imageI don't miss itfeddit.orgHofmaimaier@feddit.org to Antique Memes Roadshow@lemmy.world · 3 days agomessage-square117linkfedilink
minus-squareMonkderVierte@lemmy.ziplinkfedilinkarrow-up7·2 days agoBut 2D space has only 2 directions. ↔, ↕ and everything inbetween. I mean, use 2 wheels, 90° angled.
minus-squareVerilyFemme@lemmy.blahaj.zonelinkfedilinkarrow-up6·2 days agoSet up two wheels and try to drag them diagonally, see what happens.
minus-squareMonkderVierte@lemmy.ziplinkfedilinkarrow-up3·2 days agoAnd that way? \↑/ But ok, i guess it is either too scratchy on fabric or too less grip on smooth surfaces.
minus-squareThe_Almighty_Walrus@lemmy.worldlinkfedilinkarrow-up5·2 days agoImagine trying to move that mouse in a circular motion
minus-squareVerilyFemme@lemmy.blahaj.zonelinkfedilinkarrow-up4·2 days agoYeah, that’s the way I mean. If the wheels in your figure there were at 90° angles, it wouldn’t work at all. The very best case scenario would be that it would input up then right over and over the whole time you’re dragging.
minus-squareThe_Almighty_Walrus@lemmy.worldlinkfedilinkarrow-up3·2 days agoIt’s the everything in between where you get problems
But 2D space has only 2 directions. ↔, ↕ and everything inbetween. I mean, use 2 wheels, 90° angled.
Set up two wheels and try to drag them diagonally, see what happens.
And that way? \↑/
But ok, i guess it is either too scratchy on fabric or too less grip on smooth surfaces.
Imagine trying to move that mouse in a circular motion
Yeah, that’s the way I mean. If the wheels in your figure there were at 90° angles, it wouldn’t work at all. The very best case scenario would be that it would input up then right over and over the whole time you’re dragging.
It’s the everything in between where you get problems