Please check out the in-game footage of inZOI, a life simulation game where players become gods within the game, allowing them to change everything as they wish and experience endless new stories in various forms of life. (*This video is from the development stage.)
You can try out inZOI firsthand at the G-STAR KRAFTON booth! For more details, please visit the official KRAFTON G-STAR 2023 website. https://gstar.krafton.com/
00:38 Characters & Life
02:34 Character Creation
03:38 Build Mode
04:54 Director’s Mode - Schedule, Weather, City
05:17 Filter
05:26 Relationships
#inZOI #인조이 #KRAFTON #크래프톤 #simulation
#지스타 #지스타2023 #KRAFTON #GSTAR2023
Did we watch the same video? Other than the pre-rendered opening, I didn’t find it to be mind-blowing in the graphics department. It looks good, sure, but not so good that an average gaming PC wouldn’t be able to run it.
That’s precisely my point. The vast majority of Sims players don’t have gaming PCs, hell the majority of them don’t even play any games besides The Sims. They’re primarily playing these games on crappy work laptops, most of them without any discrete GPU in fact.
So we should cater an entire genre of games to gamers who don’t have gaming PCs, therefore holding back the genre from achieving its potential? That’s a hot take. I think it’s perfectly reasonable to expect a new game to have requirements aligned with other new games.
The same audience played Sim City back in the day, yet Cities Skylines is still a major success. Make a good game and the audience will extend beyond those who traditionally played The Sims into the mainstream gamer space. Those who really want to play will find the means.
Did we watch the same video? Other than the pre-rendered opening, I didn’t find it to be mind-blowing in the graphics department. It looks good, sure, but not so good that an average gaming PC wouldn’t be able to run it.
That’s precisely my point. The vast majority of Sims players don’t have gaming PCs, hell the majority of them don’t even play any games besides The Sims. They’re primarily playing these games on crappy work laptops, most of them without any discrete GPU in fact.
So we should cater an entire genre of games to gamers who don’t have gaming PCs, therefore holding back the genre from achieving its potential? That’s a hot take. I think it’s perfectly reasonable to expect a new game to have requirements aligned with other new games.
Food for thought: if your audience can’t play your game and everyone else doesn’t care about it, how do you make money?
The same audience played Sim City back in the day, yet Cities Skylines is still a major success. Make a good game and the audience will extend beyond those who traditionally played The Sims into the mainstream gamer space. Those who really want to play will find the means.