Starfield's new PC patch delivers the game we should have had at launch - eviltoast
  • smoothbrain coldtakes@lemmy.ca
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    1 year ago

    Creation sucked then and it sucks now.

    Unreal is a different story, it was good then and it’s good now.

    This complaint is valid as every single Bethesda launch in the last 20 years has had the same fucking bugs in it because of the same fucking engine.

    • Lorin@mastodon.online
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      1 year ago

      @canis_majoris @laurelraven I’m not sure that is really true. For one thing, I haven’t been killed by clutter in Starfield. I definitely remember multiple deaths by clutter in Skyrim (physics silliness). I also haven’t used fast travel and zoned in somewhere up in the sky (although that would be much less lethal in Starfield).

      I may just be lucky, however. I haven’t encountered most of the Starfield bugs I have seen complaints about.

      • smoothbrain coldtakes@lemmy.ca
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        1 year ago

        A lot of them got ironed out because MS made them delay the launch by an entire year, and then put ALL of Xbox’s QA onto the project. After 76, it was the least they could do.