Bigger Than Godzilla: Why Are Games Using So Many Gigabytes? - eviltoast
  • winterayars@sh.itjust.works
    link
    fedilink
    arrow-up
    16
    arrow-down
    1
    ·
    1 year ago

    And even lossy compression is not inherently bad. AAC is completely indistinguishable from lossless for most people and hardware setups, and very close anyway when it’s not. It uses a fraction of the space, though. (Not a comment on game dev practices, more a comment on compression.)

    • Katana314@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      I think I’ve been told that AAC uses just enough CPU to decode that developers don’t want it. Even that assessment could be wrong.