NVK Merge Request Opened For Landing Open-Source NVIDIA Vulkan Driver In Mesa (Phoronix) - eviltoast

[Faith] Ekstrand sums up the current feature state for NVK as:

I won’t claim parity with RADV but we’ve got a pretty solid set at this point. My GSoC student (@mohamexiety) is most of the way through YCbCr and, once that’s done, we’ll be able to claim Vulkan 1.2 with reasonable confidence. We’ve also got a decent set of features on top of that. Not everything required for DXVK, VKD3D, and Zink, but we’ve got most of it. What remains is either annoying (lines) or is compiler heavy enough that I’d rather just get the new back-end compiler up and going than try to fix all the codegen bugs.

spoiler

Also, kinda wish this community (instance?) would be a bit more active.

  • phx@lemmy.ca
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Yeah the APU availability isn’t bad (and I’d choose AMD for an APU over others) but selection with dedicated graphics chips is pretty limited, especially if you’re looking for both an dedicated AMD GPU and CPU.

    I have definitely had DKMS not play nicely with my Nvidia drivers, as well as the “which Nvidia driver actually supports this older GPU… oh look it’s dropped” issue, but that’s also on Ubuntu variants so you might have better luck in arch.

    To be fair, I do some weird shit on my environments. One thing I’d love if NVidia had reasonably supported native drivers is to have a PXE-boot system that plays nicely regardless of whether one is one is team green or team red. I used to maintain one which contained a decent catalog of games but had to do some quirky overlayfs stuff to make both viable.