Bungie CEO Claims Layoffs Were Due to Destiny 2 Underperformance - IGN - eviltoast

In an internal town hall meeting addressing a Monday round of layoffs that impacted multiple departments, Bungie CEO Pete Parsons allegedly told remaining employees that the company had kept “the right people” to continue work on Destiny 2.

  • BURN@lemmy.world
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    1 year ago

    Destiny 2 has overperformed for years. If they couldn’t see the playerbase getting less happy with paying ridiculous sums for seasonal DLC I don’t know what to tell them. Everyone who’s even casually played could have told you this.

    D2 has made most of the money it’s going to at this point. There are no new players.

    • Mr_Buscemi@lemmy.blahaj.zone
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      1 year ago

      I can’t imagine new players playing the game. I tried getting back in after missing most of the events since the 2nd dlc came out. So much of the story is gone now because they were only part of the event and inaccessible now. Doesn’t even feel like the same game when I went back to it. Tried watching a 2 hour lore video for all the things that happene but that didn’t help.

    • Dark Arc@social.packetloss.gg
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      1 year ago

      There are new players… We just brought another on last month… It’s really not that bad. The new light stuff has actually been worked into a pretty nice onboarding experience.

      • BURN@lemmy.world
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        1 year ago

        There’s a couple here and there, it’s not like new players have completely stopped joining, but there’s not that many. I’d guess fractions of a percent of the playerbase have started in the last year.

        The new light onboarding really was abysmal when I went through it earlier this year (few months before light fall) and the only reason I made it as far as I did was my brother who has thousands of hours in the game. If it was just me I wouldn’t have made it more than a few hours in before being overwhelmed with too much

        • Dark Arc@social.packetloss.gg
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          1 year ago

          There’s a couple here and there, it’s not like new players have completely stopped joining, but there’s not that many.

          That’s typical when you hit market saturation/have an established game. Look at wow or RuneScape. The revenue comes from the people already playing your game.

          The new light onboarding really was abysmal when I went through it earlier this year

          You should’ve seen it before beyond light launched.

          “Go shoot that, now that, now that. I’m so glad you’re back guardian. Welcome to the tower.”

          My friends and I started without anyone to pull us through that mess, and we figured out what to do with Google and just clicking on things. We’ve since grown to a group of like 10ish, but yeah … Like newer people don’t really get what it was like before. It’s not great, but it’s gotten better.