You’re correct. They used X in a lot of gaming stuff back then like Microsoft Flight Simulator X. Also they had some kind of window system that relates to DirectX. I think DirectX may have been named after the window software.
Sort of. DirectX was an entire collection of programming applications, not the application itself. Basically, the X was a stand-in for all the various Direct APIs that made up the suite. DirectDraw was the window one you’re probably thinking of. There was also Direct3D, DirectSound, DirectMusic, and DirectPlay.
Another way to think about it is that it’s akin to AdobeX. There’s Adobe Photoshop, Adobe Lightroom, Adobe Acrobat, etc…
That being said, it was 100% the basis for the Xbox’s name. It was a DirectX Box, and DirectX was (at least at first) the primary method of writing games for the console. And since Windows also used DirectX, it made games much easier to port to PC. By that point, the X had sort of taken on a life of its own, and Microsoft started using it simply as a way to signify that something was made for the Xbox. Xinput, for instance, is the protocol that Xbox controllers use. But the X doesn’t stand for anything in that case, except to signify that it was designed for use with the Xbox.
You’re correct. They used X in a lot of gaming stuff back then like Microsoft Flight Simulator X. Also they had some kind of window system that relates to DirectX. I think DirectX may have been named after the window software.
The X in DirectX is a placeholder, because it’s a suite of APIs.
DirectShow, DirectSound, DirectMusic, Direct3D, ect.
Its like “Direct____”
I never put that together!
Flight Simulator X is because X is a cooler way to write 10. Apple did that with Mac OS too. Using roman numerals alone cannot be trade marked.
What moose said. And X is a window system for Linux.
Oh my bad I misremembered. For some reason I thought it was windows
Sort of. DirectX was an entire collection of programming applications, not the application itself. Basically, the X was a stand-in for all the various Direct APIs that made up the suite. DirectDraw was the window one you’re probably thinking of. There was also Direct3D, DirectSound, DirectMusic, and DirectPlay.
Another way to think about it is that it’s akin to AdobeX. There’s Adobe Photoshop, Adobe Lightroom, Adobe Acrobat, etc…
That being said, it was 100% the basis for the Xbox’s name. It was a DirectX Box, and DirectX was (at least at first) the primary method of writing games for the console. And since Windows also used DirectX, it made games much easier to port to PC. By that point, the X had sort of taken on a life of its own, and Microsoft started using it simply as a way to signify that something was made for the Xbox. Xinput, for instance, is the protocol that Xbox controllers use. But the X doesn’t stand for anything in that case, except to signify that it was designed for use with the Xbox.
Damn this is interesting history. I need to go find an article about it