Ubisoft delays pirate game Skull and Bones once again, development on this one began in 2013 - eviltoast
  • Dagnet@lemmy.world
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    1 year ago

    Thats a million dollar idea right there, too bad the game would be too big for an indie company to produce and triple A studios are too dumb to invest on new ideas.

    • SARGEx117@lemmy.world
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      1 year ago

      I think it’s one of those “it will be profitable, but not in a short enough time for it to boost my career” kind of games. There is plenty of interest, just not enough for big sales right out the Gate, which is what AAA companies want.