Cyberpunk 2077 faced a tough reception at launch, but with the Phantom Liberty DLC nearing launch, one CDPR dev feels the RPG was better than history records.
…uh, no. It was a hot mess at launch.
Cyberpunk 2077 faced a tough reception at launch, but with the Phantom Liberty DLC nearing launch, one CDPR dev feels the RPG was better than history records.
…uh, no. It was a hot mess at launch.
Whether there’s a mechanical clock or not is irrelevant, this is about roleplaying and immersion. The player should be able to play in a way that makes sense in-world without being punished for it.
A good open world game should have lower tension moments sprinkled along the main story so it gives the player time to chill and explore the world.
I liked how this was handled in Spiderman 2018 - after major plot points, the main character would say ‘looks like it’ll take a while before the lab results (or whatever) come back, now’s probably a good time to patrol the city’, and the main quest wouldn’t progress until you’d done at least one side activity - so if you wanted to just plow through the main quest it was just a small diversion, but it was also a great indicator that now was a nice time to spend some time playing around in the open world if you wanted to.