Why do developers keep adding virtual cursors to console games? - eviltoast

It just feels lazy to me, like the developer couldn’t be bothered adjusting the UI for consoles so they copied the PC interface and bound the mouse cursor to a stick. Some games do both at the same time, having menues navigable both with buttons and a cursor, but usually that makes all menus unreliable and unprecise as hell.

    • shinjiikarus@mylem.eu
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      1 year ago

      I don’t think Hogwarts Legacy was designed for PC primarily and it’s full of cursor control on console.

      • xeekei@lemm.ee
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        1 year ago

        But it also limits me to 4 spells at any given time even on PC, instead of giving me a bigger hotbar. So I guess devs just make middle-of-the-road interfaces that don’t please anyone these days.

      • brsrklf@compuverse.uk
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        1 year ago

        No Man’s Sky’s UI is almost entirely through cursors, drag and drop etc.

        Even choosing between a couple dialog options used to require moving a pointer over buttons but they finally fixed that at some point. Now with a controller you can just select the answers right away.