Cities: Skylines 2 devs warn players of performance problems: 'we have not achieved the benchmark we targeted' - eviltoast

Ahead of the city builder’s release on October 24, the devs want to “manage expectations on performance.”

  • hiddengoat@kbin.social
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    1 year ago

    You’re failing to take Paradox’s lifecycles into account. Even though they’re only the publisher, keep in mind that they’re used to supporting games for 8-10 years after launch. Cities: Skylines came out in 2015 and has seen continual development ever since. Its performance was also abysmal at a point, but people kept playing and the devs kept improving it to the point where nobody even fully remembers why we cared about SimCity going to shit when Cities: Skylines was right there.