I mean, yeah. That’s because they were tasked with something they had never done before. Given a product that’s absolutely awful from even a marketing perspective. Gollum? Really?
They choose to do this. Delicious has historically been a point and click developer, but they wanted to diversify, especially since their previous title “pillars of the earth” flopped. They first tried their have at rts with “a year of rain” which is simply not that good, and then looked into Gollum.
You also can’t raid make the argument that the project was rushed out the door, considering the game was supposed to release in 2021 (two years ago).
They tried something they had no experience in, not through coercion but because they wanted to, and produced a game of shockingly low quality. Since this wasn’t the first flop, but just the latest in a huge series of flops, (though it was the most expensive and high profile one) the studio closed.
I mean, yeah. That’s because they were tasked with something they had never done before. Given a product that’s absolutely awful from even a marketing perspective. Gollum? Really?
They choose to do this. Delicious has historically been a point and click developer, but they wanted to diversify, especially since their previous title “pillars of the earth” flopped. They first tried their have at rts with “a year of rain” which is simply not that good, and then looked into Gollum.
You also can’t raid make the argument that the project was rushed out the door, considering the game was supposed to release in 2021 (two years ago).
They tried something they had no experience in, not through coercion but because they wanted to, and produced a game of shockingly low quality. Since this wasn’t the first flop, but just the latest in a huge series of flops, (though it was the most expensive and high profile one) the studio closed.
You don’t have to make excuses for an independent company that willingly took on a project and was in no way coerced into it.