Miyamoto wonders why Pikmin hasn't sold more and why people think the games are difficult - eviltoast

Seems like time and time again, Nintendo is always trying to sell games to an audience of people who do not wish to play video games. For a sequel, I figured Nintendo should focus on their core audience of Pikmin fans but it seems like they’re always changing things to appeal to people who don’t play games while in return alienating the people who want more sophisticated gameplay and challenges.

What are your thoughts?

  • sirspate@kbin.social
    link
    fedilink
    arrow-up
    1
    arrow-down
    1
    ·
    1 year ago

    The amount of text bubbles in Pikmin 2 seemed reasonable, and could be accelerated by clicking a button. I think the over-tutorializing only started in Pikmin 3, when Nintendo started outsourcing development to Eighting.

    It’s been a while so I might be misremembering this, but I think a similar thing happened to the Luigi’s Mansion series with LM2 when they started outsourcing to Next Level Games.