It’ll never be perfect, but it can help, especially in slower paced games, or games where most of what you see is very far away (so it moves slowly on screen).
It’ll always make a blurry mess, thats just how it is. Devs will always play it down because it’s the most straight forward thing to implement and Squad already has a performance issue without UE5.
Do you have an example of a game using TAA correctly? Because so far, all the games I’ve played with TAA on are blurry.
Not necessarily, no. I watched this interview with one of the Squad devs recently, and he did a really good explanation of it though, if you want to hear it.
It’ll never be perfect, but it can help, especially in slower paced games, or games where most of what you see is very far away (so it moves slowly on screen).
It’ll always make a blurry mess, thats just how it is. Devs will always play it down because it’s the most straight forward thing to implement and Squad already has a performance issue without UE5.