My issue with temples (spoiler warning: continue at your own risk) - eviltoast

The spoiler warning is just a formality since I’m sure everyone knows about temples and what they hold within.

My particular issue with temples is that they’re just so simple and repetitive. They feel incomplete or as if they just peppered them in during late stages because they needed a way to explain powers. If you ask me they could have taken two routes.

ROUTE A:

They could have taken the Skyrim route. in Skyrim you’d head to a dungeon or cavern, fight some bandits, drugars, and the occasional dragon priest until you hit the end and- “Oh look. A shrine that holds a word of power!”

They could have had temples with winding paths and waves of starborn trying to stop me and then in the center I’d do the puzzle and get the power.

ROUTE B:

They could have just had the already implemented random encounters with landing starborn but add waves like they did in the ground pounder mission and a heavy boss enemy that, when killed, his essence is the one that contains the power.

Idk to me they could have been great, but they ended up “meh.”

  • A_Random_Idiot@lemmy.world
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    1 year ago

    What, you mean you don’t like to do the same thing, copy and pasted a few dozen times?

    Sounds like you need to upgrade your expectations, and your computer /s

    But honestly speaking, I mean yes… more unqiue temples and power acquiring would have been a lot more entertaining, interesting, and far far less monotonously boring.

    But I’d have been happier if there wasnt any space dragon shouts at all. Playing this super serious science game that seems like its grounded in science and reality, then all of a sudden, boom. you are space magic man, wielder of space man magic.

    If I wanted to play Skyrim, I’d play Skyrim, not its inferior copy.