Counter-Strike 2 - Launch Trailer - eviltoast
  • jwagner7813@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    1
    ·
    1 year ago

    Imo it currently plays like shit. Cs has a feel to it and to me, this doesn’t quite feel like cs. The gunplay hasa very specific feel and I just don’t get the same feedback when shooting on it.

    • Diffuser5593@aussie.zone
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      1 year ago

      Spraying feels awful as well. Meta at the moment seems to be burst, strafe, burst strafe… Performance is pretty dogsshit on my 5800X3D and 6700XT, get 3 seconds freezes randomly.

      • jwagner7813@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        1 year ago

        This is going to come off as ‘non technical’, because well, it’s my personal opinion of course… Anyway, as someone who’s been playing this game since Action: Quake, the gameplay just feels different to me.

        The two things I can think of offhand with the limited play I’ve had so far (about 3 days now) 1) things feel zoomed out (I’m not quite sure how to describe it). I’m sure this has something to do with the vision/perspective of the new engine. 2) the gunplay itself, while having hints of CSGO/counterstrike, feels inherently different. Spray feels different, burst feels different. I’m finding single fire to be way more prevelent then before and headshots feeling different as well.

        Again, my personal opinion and feeling of the game. Maybe it’ll grow on me with time, but similar to CS: Source, it just doesn’t feel the same currently.

        To put it into perspective I guess, I felt that CSGO felt more like counterstrike (minus the guys and other technical issues of course) then CSGO did at launch.