"They don’t care": Inside the triumphs and failures of accessible gaming hardware - eviltoast
  • HidingCat@kbin.social
    link
    fedilink
    arrow-up
    5
    ·
    1 year ago

    Hi Termus, I’ve worked in a non-profit that dealt with this kind of thing; half of our focus was on people with disabilities. What I like about the XAC is that it has a 3.5mm jack for every button that the XBox controller uses, and the advantage of that is that you can use ANY accessible input that is available under the sun. You didn’t have to buy the MS or Logitech accessories for them. I’m wondering why you felt you had to do that?

    I agree that Sony’s effort is not as good. I feel like it was created for marketing and coolness first.

    • terrrmus@beehaw.org
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      1 year ago

      At the time of launch, Microsoft was the only vendor that had buttons in stock. All the accessibility sites that sold custom ones were sold out. I did buy a mix of loose arcade buttons with the idea to create my own. I gave up on that once I saw the Logitech kit. It’s built nicer than what I would have been able to build myself, with way less effort. I’ve bought one joystick off Etsy to use with my feet. It’s custom made with a 3d printed shell, it’s nice but it was also $45 for a single input. Ughhhh.

      • HidingCat@kbin.social
        link
        fedilink
        arrow-up
        3
        ·
        1 year ago

        Ah, I see. I’m quite sure we’re in different parts of the world and I guess my experience with parts availability was different. Here the problem is more of cost, as I’m sure your experience has shown, these do get expensive very quick, sadly.