VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it - eviltoast

Why virtual reality makes a lot of us sick, and what we can do about it.

  • t7tis@lemmy.ml
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    1 year ago

    You get used to it. It helps to have a good graphics card so that the frame rate is high enough. I am sad many good games don’t support VR. I.e. Start Citizen, Cyberpunk 2077, etc. Yes, there are mods for it, but it should be supported natively (if mods can do it, why can’t the developer?). It is just so much more immersive to be able to look around naturally and see stereoscopic.

    • silly goose meekah@lemmy.world
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      1 year ago

      the developers don’t do it because they know barely anyone will buy the game just because it also supports VR. it’s just not worth the money.

      plus, people will eventually make a mod anyways, and they are completely fine with benefiting from random people’s unpaid work. Who wouldn’t take all the upsides without any of the downsides?

    • Gabu@lemmy.world
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      1 year ago

      if mods can do it, why can’t the developer?

      Because it’s not worth it to waste budget and time on a feature used by 0.01% of your playerbase.

    • Philolurker@lemmy.world
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      1 year ago

      In the case of Star Citizen, they used to support it, but since the game is still being actively developed in the alpha stage it kept breaking. Not worth the time and money to keep fixing it, so they put it on hold. As far as I know, they still plan to support it after the main feature set is stabilized and they go into polishing mode.

      But I agree, it would be great if it still/already had native support.