Do they not even use compression anymore? I’ve been wondering since Steam came out if I was downloading compressed game files or wasting bandwidth every time. They used to try to conserve storage, compressing everything to fit on one or two discs (or floppy disks before that)
If you watch the download graph, the blue bars is what you’re downloading, and is always significantly smaller than the green line which is what is being saved to disk.
I mean I can understand how textures add up but 161 gigs for a basketball game seems like a lot of unoptimized stuff going on
The majority of the space on modern games is taken up by high definition audio. Those thousands of commentator lines add up to dozens of gigs alone.
So they’re likely not optimizing by not using Opus.
Idk if NBA games have a lot of cut scenes but those are sometimes the culprit; Separate rendered videos in every language that the game supports.
Madden is only like 50 gigs I think
Do they not even use compression anymore? I’ve been wondering since Steam came out if I was downloading compressed game files or wasting bandwidth every time. They used to try to conserve storage, compressing everything to fit on one or two discs (or floppy disks before that)
If you watch the download graph, the blue bars is what you’re downloading, and is always significantly smaller than the green line which is what is being saved to disk.