Any suggestions on a skill check a player should make to see if they notice being pick pocketed by an NPC?
The Pick Pocket skill (p142) sets the bonuses for a character rolling against a DV while they are trying to steal something, but I’d like the players to feel like they’re involved in the event.
I was thinking the player would roll an Opposed Skill Check on Perception, while the pick pocket would roll the Pick Pocket skill. If the player fails by more than 5 they have no idea it happened until they try to use the lost item; less than 5 then they notice a few minutes later.
If the player equals or beats the NPC’s roll, then they notice as it’s happening and have a chance to intervene.
Any suggestions on how that could work, like alternate skills to Perception or how the encounter could run?
You don’t just randomly ask for perception checks to keep your players paranoid?
I really should.
Also:
“What’s your passive perception? Huh… Okay. Heh. Hehehe… So anyway…”