The full layout of the ride I posted yesterday - eviltoast

I have now made it so the launch run can start from a block brake instead of the station.

I posted a clip of this ride yesterday, but I didn’t post the whole thing because it wasn’t fully functional, it relied on an invisible station for the launch to work, and that caused the train to spend a long time waiting on the launch run, since you can’t set waiting times for different stations differently. It now operates as intended.