nunomsc@lemm.ee to Games@lemmy.worldEnglish · 7 days agoIf you haven't done and agree, vote!eci.ec.europa.euexternal-linkmessage-square11fedilinkarrow-up193arrow-down14file-textcross-posted to: pcgaming@lemmy.caeurope@lemmy.mlgaming@lemmy.ml2westerneurope4u@lemmit.onlinepcmasterrace@lemmit.onlinepcgaming@lemmy.capcgaming@lemmy.cafedditdk@feddit.dkpcgaming@lemmy.ca
arrow-up189arrow-down1external-linkIf you haven't done and agree, vote!eci.ec.europa.eununomsc@lemm.ee to Games@lemmy.worldEnglish · 7 days agomessage-square11fedilinkfile-textcross-posted to: pcgaming@lemmy.caeurope@lemmy.mlgaming@lemmy.ml2westerneurope4u@lemmit.onlinepcmasterrace@lemmit.onlinepcgaming@lemmy.capcgaming@lemmy.cafedditdk@feddit.dkpcgaming@lemmy.ca
minus-squarenunomsc@lemm.eeOPlinkfedilinkEnglisharrow-up9·7 days agoIndeed, Destiny 2 example, just points out what is terribly wrong with games as service. Vaulting content, is something I never understood why. Its anti consumer and just destroys the value your game has. It’s just wrong practice in my eyes.
Indeed, Destiny 2 example, just points out what is terribly wrong with games as service. Vaulting content, is something I never understood why. Its anti consumer and just destroys the value your game has. It’s just wrong practice in my eyes.