Unity apologizes to devs, reveals updated Runtime Fee policy - eviltoast
  • WhiskyTangoFoxtrot@lemmy.world
    link
    fedilink
    arrow-up
    14
    ·
    1 年前

    I already wasn’t using Unity for my own projects (I’ve been working on a game with Godot for years) but I play a lot of Unity-based games, and at least this means that those won’t have to be delisted.