Unity backtracks, no runtime fee for sub $1mil or for games on current/old versions - eviltoast

They’re still scumbags though

  • doggle@lemmy.dbzer0.com
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    1 year ago

    Ongoing projects will probably not migrate engines as it’s prohibitively expensive & time consuming, but only a really clueless dev would start a new project in Unity. I guess it’s kinda the perfect scheme for a cynical short-term “investor” who’s just trying to pump company revenue then dump their stock, as the results of this may not be fully realized for a few years.