Unity backtracks, no runtime fee for sub $1mil or for games on current/old versions - eviltoast

They’re still scumbags though

  • hamsterkill@lemmy.sdf.org
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    1 year ago

    If they had just made it a 2.5% revenue share for the high-revenue games in the first place, I doubt even many game news outlets would’ve covered it, let alone “real” news. Now, after the massive dustup and pissing off all their customers, falling back to that may be a bit more difficult.

    • LazaroFilm@lemmy.world
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      1 year ago

      Well even going back on their announcement completely would not mend this. They showed they don’t care about their clients and will screw them over at the first occasion. You can’t build a business when the fondation is built on a time bomb.

      • SkyeStarfall@lemmy.blahaj.zone
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        1 year ago

        Yeah, if they didn’t do this and literally just said “from this future version royalties from high earners will need to be paid, as we need an income source. The old version will be a LTS release.” and it would have been literally fine.

        But retroactively screwing people like this? Obviously they will lose trust, and I do not understand how they didn’t understand that.

      • hamsterkill@lemmy.sdf.org
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        1 year ago

        Yeah, I suppose the reputational harm from the announcement in the first place is going to set them back quite a bit, regardless. I suppose that’s why things like this are supposed to be reviewed before they get announced.