Nvidia Says Native Resolution Gaming is Out, DLSS is Here to Stay - eviltoast
  • miss_brainfart@lemmy.ml
    link
    fedilink
    arrow-up
    11
    ·
    1 year ago

    You’d expect that when Raytracing/Pathtracing and the products that drive it have matured enough to be mainstream, devs will have more time for that.
    Just place your light source and the tech does the rest. It’s crazy how much less work that is.

    But we all know the Publishers and shareholders will force them to use that time differently.

    • DWin@sh.itjust.works
      link
      fedilink
      arrow-up
      11
      ·
      1 year ago

      Eh, in my experience that’s not how development works. With every new tool to improve efficiency, the result is just more features rather than using your new found time to improve your code base.

      It’s not just from the publishers and shareholders either. Fixing technicial debt issues is hard, and the solutions often need a lot of time for retrospection. It’s far easier to add a crappy new feature ontop and call it a day. It’s the lower effort thing to do for everyone, management and the low down programmers alike.

      • miss_brainfart@lemmy.ml
        link
        fedilink
        arrow-up
        3
        ·
        1 year ago

        New features is what sells a product, so not far from my original point, I’d say.
        Definitely a bit of both, and improving code is never the highest priority, yeah.