Cyberpunk 2077: Phantom Liberty almost corrects the past - eviltoast

well i may have to consider picking this up.

  • Stillhart@lemm.ee
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    1 year ago

    Yeah the crafting change is huge. It frees up a lot of points from “mandatory” crafting so you can really branch out more. Builds should be a lot more interesting and hard to screw up now.

    The big change with cyberware that I like is 1 - You don’t have to go to every ripperdoc (or some online wiki) to find the bits you need anymore. Every ripperdoc sells everything. and 2 - You can upgrade it as you level so you don’t have to worry about “wasting money” buying low tier stuff early that you’ll have to replace later.

    • Exaggeration207@beehaw.org
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      1 year ago

      I hadn’t heard about those changes, but that’s quite a relief. I hated traveling to individual ripperdoc clinics to snag all the best upgrades. Especially because the best cyberware for your frontal cortex can only be bought from a VDB ripper in Pacifica, and I didn’t want to give those assholes any of my eddies.

      • Stillhart@lemm.ee
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        1 year ago

        Not to mention Fingers had the best Sandevistan and leg mods in the game and not punching him is SO HARD! Now neither of those mods are in the game anymore and you can safely beat the crap out of Fingers with no regrets.