Godot: The Good, the Bad, and the Ugly - eviltoast

this seems a well-argued article to me the ‘General directionless development’ seems the most concerning point, I don’t think the ‘let’s go with what the community ask\want’ model is gonna work in the end.

what do you think?

  • anteaters@feddit.de
    link
    fedilink
    arrow-up
    7
    ·
    1 year ago

    Full time developers are indeed a must for a controlled and reliable development of the engine. I’m not sure if W4 games is supposed to be the provider of this or the Godot Foundation.