Unity to Cap Runtime Fee to 4% of Revenue Over $1M, Users Will Self-Report Figures - eviltoast

The overhauled Runtime Fee policy plan being considered by Unity Technologies will cap the fee to 4% of the game’s revenues over $1 million.

While the changes aren’t official yet, Bloomberg got hold of a meeting recording where Unity executives outlined the new plan, which reportedly caps the Runtime Fee at 4% of the game’s revenues over one million dollars. Developers will also be asked to report the installation figures themselves instead of being forced to deal with Unity’s proprietary technology. Lastly, the installation threshold won’t be retroactive, so only new installations made after the policy’s announcement will count toward reaching the Runtime Fee thresholds.

  • filister@lemmy.world
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    1 year ago

    For me the problem is that the shareholders are putting enormous pressure on publicly traded companies requiring ever lasting exponential growth.

    Back then I posted a thread about why I think publicly traded companies are bad for our society, as an unpopular opinion and I got severely downvoted, but hey isn’t this another example for the latter?

    This SaaS model was born exactly out of this and it is the worst offender.

    Back then we were able to own our own software/hardware, now everything is leasing and perpetual paying for things you need/use everyday. Thank God we have foss apps that in most cases are better alternatives.