Migrate to Unreal Engine, License, Royalty, Useful Info, Your Options - eviltoast

I made a video to help Unity devs quickly navigate things before they make decisions. Watch is not necessary I copy paste my video description below with all the links I shown in video. If you like to hear my thoughts or opinion then watch I don’t mind, I don’t use youtube video to make a living.

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This is not tutorial video, also not video to tell you to use UE. It is a video that tell you the information you might need to start and make a decision for yourself. There are plenty of other better tutorial content creator than me, feel free to search for those.

TL;DW: Just click through the links if you don’t want to spend 30+ mins hearing me talking about it.

1:06 Migration Doc: https://docs.unrealengine.com/5.0/en-US/unreal-engine-for-unity-developers/

2:18 License Portal: https://www.unrealengine.com/en-US/license

Standard License: https://www.unrealengine.com/en-US/eula/unreal

EULA Change Log: https://www.unrealengine.com/en-US/eula-change-log/unreal

8:16 UE Features: https://www.unrealengine.com/en-US/features

9:46 Setup Visual Studios: https://docs.unrealengine.com/5.3/en-US/setting-up-visual-studio-development-environment-for-cplusplus-projects-in-unreal-engine/

10:46 D3D Crash: https://docs.unrealengine.com/5.0/en-US/how-to-fix-a-gpu-driver-crash-when-using-unreal-engine/

14:04 Good Sample Projects to start

17:42 Show Lyra, talk about Blueprint, C++, making your thing in plugins

20:35 Convert Blueprint Project to C++ project.

21:15 Create your own plugins

24:24 Deal with Experimental, Beta features

27:07 Market Place free content and restriction

29:00 UEFN: https://dev.epicgames.com/community/fortnite/getting-started/uefn

30:28 Show UEFN, example island UEFN Doc: https://dev.epicgames.com/documentation/en-us/uefn/starting-out-in-unreal-editor-for-fortnite

32:41 Verse Doc: https://dev.epicgames.com/documentation/en-us/uefn/learn-programming-with-verse-in-unreal-editor-for-fortnite

34:27 Creator Economy 2.0: https://create.fortnite.com/news/introducing-the-creator-economy-2-0?team=personal

    • PenguinTD@lemmy.caOP
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      1 year ago

      Thanks for the link and I will review the content and make decision later.

    • PenguinTD@lemmy.caOP
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      1 year ago

      I reviewed the foundation webpages today, but did not find anything useful to explain their “actual” budget or spending plans. The foundation is really new and consist of team member and contributors. So I will wait until they have actual financial reports and then decide if I can donate to them.(that as non-profit has to do yearly to the gov.)

      List of open source or related org I donated before:

      • there was a group help making Wine changes to make games compatible on linux, I paid for the voting for about 2 years until they are only focus on supporting World of Warcraft. (I think in the beginning their changes will eventually merge to Wine so everyone can benefit, but later they turn into more for profit org. and this group is why I usually don’t do subscription based donation and only donate when I use later on. )
      • EFF, I still donate to them from time to time everytime there is an issue about privacy and their name showed up in new articles.
      • Blender, my longest running donation and it makes me really happy that they turn out fine and I still keep donate to them.
      • Gimp and Krita, I only donated a couple times when I use them for work etc. There was another one that looks like photoshop and then get taken down I also donated before.
      • Gnome and KDE, I donate to them during late 2000 when most of my work with maya/other DCC is on linux. Honestly I hate them sometimes because of how tricky to work with both, but they were so underfunded so I donated to them.
      • a couple other open source libraries, usually happens when I use them for work etc and donate to thank their works.