Exclusive: Google Pixel 9 processor won't be the ambitious chip we hoped for - eviltoast
    • nfh@lemmy.world
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      1 year ago

      I think the biggest issue is titles; what people expect of mobile games, perpetuating itself into a weak catalog of original titles, with a few good ports. Mobile games are largely designed to be heavily-monitized, Games as a Service, and/or gacha titles… profitable design choices, but not because they make games better.

      Having a more standard control scheme would help get more ports of console games, but I’d love to see more mobile games that use the existing interface/formfactor well. Pokemon Go circa 2018 was a good game that only works on mobile, and I’d love to see more of those.

    • coyotino [he/him]@beehaw.org
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      1 year ago

      You bring up an interesting point, and now I’m wondering: how would a gaming-focused phone sell in a post-Switch world? We all remember the Xperia Play, but maybe it was just too early. What if Apple released an “Arcade edition” of the next iPhone for $1000, which featured a slide out controller or some other slick integration of physical controls? How well would that sell, and what impact (if any) would it have on Switch/Steam Deck sales?

      • mreiner@beehaw.org
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        1 year ago

        I mean, Asus and nubia have been making a gaming-specific phone for many generations now. Razer even gave it a try back in 2018, but I don’t think they released any follow up devices.

        Lenovo also made a couple devices, but announced earlier this year that they’d be discontinuing their gaming phone business.

        There seems to be a fan base and market for gaming-specific phones, but given Lenovo and Razer got out of the game and the fact that you haven’t seemed to have heard of any of these devices/product lines: my guess is that they are super niche.

        • coyotino [he/him]@beehaw.org
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          1 year ago

          I appreciate the links and examples, but none of those has physical gaming controls like I was suggesting. Obviously high end hardware is important in a device like this, but the physical controls were my key point.

          • mreiner@beehaw.org
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            1 year ago

            I hear you, and fair enough, but I think the fact that none of these gaming-specific phones has physical controls like you described built in speaks to how impractical that ask is.

            And I think it’s important to note: there’s weren’t just powerful phones (in fact, many of them seemed to get bested by other phones in more benchmarks than they won), they were specifically marketed and sold as gaming phones; that was the specific niche that Asus, Lenovo, Razer, and others all sought to fill. Despite that, and despite basically all those companies having a ton of general experience building gaming hardware of one sort or another, none of them thought it was a good idea to include physical input methods on-device. They pretty much all have accessories that turn it into something looking akin to a Switch or DS, but none had them baked into the actual phone.

            And I honestly think that makes a lot of sense. Thumb sticks aren’t super pocket-able, and I feel like even if they could be made to fit into a pocket, sliding them in and out of bags and pants over and over would make them fail faster. And while A/B/X/Y buttons might be more reasonable on that pocket-ability metric, do you want to smush them (or thumb sticks, for that matter) against your face while you take a call?

            While current controller-esque buttons and thumb sticks remain the primary input method for games, I really don’t see gaming phones including those input methods within their physical form factor. It might be a limitation of my imagination, but I just can’t envision how one would make that work (and it seems I am not alone in that).