Wait, is Unity allowed to just change its fee structure like that? | Confusing, contradictory terms of service clauses leave potential opening for lawsuits. - eviltoast

Wait, is Unity allowed to just change its fee structure like that? | Confusing, contradictory terms of service clauses leave potential opening for lawsuits.::Confusing, contradictory terms of service clauses leave potential opening for lawsuits.

  • echo64@lemmy.world
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    1 year ago

    Godot is great, and in 5 years it could be Blender level of capable, but today it’s not at the level that Unity and UE are. and Op is a working professional apparently so they probably need that capability.

      • habanhero@lemmy.ca
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        1 year ago

        Wow, what a long and meta meme it would be if the engine is simply created to never be ready on purpose, hence waiting for Godot.

        • WhiskyTangoFoxtrot@lemmy.world
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          1 year ago

          Godot was created by its devs for internal projects and there was a sizeable gap between the time they announced that it would be open-sourced and made available to the public and the time they actually did it. Godot 4 also took a lot longer to release than anyone expected.

          Godot devs are used to waiting.

    • phx@lemmy.ca
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      1 year ago

      It’s not, but there are a LOT of games - particularly in the Indie or small-studio category - that don’t actually need Unity/UE level features either.

      • echo64@lemmy.world
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        1 year ago

        Oh sure. But also it might not be obvious what features we are talking about. Unity and ue do a lot of things that are useful for developers, that you won’t see as a player. So you might think that this game doesn’t need to be on unity/ue, but also being on unity/ue halved the development time and costs