I did this to some players in a d&d session but wasn’t thinking of the tps reports exactly. The party met an insane ghost who had died from working herself to death as a library curator. The party initially tried to be her friend but snuck into a secret room and got caught. She attacked and the party wasn’t equipped to handle a ghost and she was several levels higher than them. The party quickly realized they weren’t going to be able to kill her so they surrendered and offered to help her with her work since she had insisted she still needed to do her reports. She agreed and put them in this tiny room and made them fill out the reports. For the first 10 IRL minutes the players thought i was just going to handwaive letting them escape after a while but i could’ve killed them all so i wasn’t going to reward their recklessness. No, it ended up being an impromptu escape room where the ghost library curator frequently popped through one of the walls to yell at them and demand more work from them. They had to devise a plan to escape. I had planned on them trying to sneak out in between her patrol route but they instead decided to put her to rest by telling her she was dead and that none of the work matters. Bold strategy! In-game the characters were there filling out reports for several hours before the curator acknowledged that the reports didn’t matter anymore and that her boss had just used her. They spent spent 20 IRL minutes roleplaying her to rest and eventually escaped the office escape room.
I did this to some players in a d&d session but wasn’t thinking of the tps reports exactly. The party met an insane ghost who had died from working herself to death as a library curator. The party initially tried to be her friend but snuck into a secret room and got caught. She attacked and the party wasn’t equipped to handle a ghost and she was several levels higher than them. The party quickly realized they weren’t going to be able to kill her so they surrendered and offered to help her with her work since she had insisted she still needed to do her reports. She agreed and put them in this tiny room and made them fill out the reports. For the first 10 IRL minutes the players thought i was just going to handwaive letting them escape after a while but i could’ve killed them all so i wasn’t going to reward their recklessness. No, it ended up being an impromptu escape room where the ghost library curator frequently popped through one of the walls to yell at them and demand more work from them. They had to devise a plan to escape. I had planned on them trying to sneak out in between her patrol route but they instead decided to put her to rest by telling her she was dead and that none of the work matters. Bold strategy! In-game the characters were there filling out reports for several hours before the curator acknowledged that the reports didn’t matter anymore and that her boss had just used her. They spent spent 20 IRL minutes roleplaying her to rest and eventually escaped the office escape room.