Tools for importing .unitypackage files to a new Godot project - eviltoast

In case you’re suddenly facing the task of porting an entire game over due to capitalist nonsense or something

  • BeigeAgenda@lemmy.ca
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    1 year ago

    True, it really depends on how the code is structured, if the project from the beginning have been written to support multiple engines. Or more likely totally integrated with a single engine.