Starfield update 1.7.29 released. Information about FOV slider/brightness/contrast/HDR settings + Nvidia DLSS support on PC coming in future updates - eviltoast

*CRAP lol it was pointed out that the FOV/brightness/DLSS stuff will come in FUTURE updates. I really should have waited to see the update in action before posting that original title. Was confused at why I couldn’t find the settings. Sorry for anyone that got confused by me :(

First, an enormous thank you to all of you playing Starfield and your support. We are absolutely blown away by the response and all you love about the game. We’re also reading all your great feedback on what you’d like to see improved or added to the game. This is a game we’ll be supporting for years and years to come, so please keep all the feedback coming! Even if we don’t get to your requests immediately, we’d love to do it in the future, like city maps. Our priority initially is making sure any top blocker bugs or stability issues are addressed, and adding quality-of-life features that many are asking for.

This first update is a small hotfix targeted at the few top issues were are seeing. After that, expect a regular interval of updates that have top community requested features including: Brightness and Contrast controls HDR Calibration Menu FOV Slider Nvidia DLSS Support (PC) 32:9 Ultrawide Monitor Support (PC) Eat button for food!

We’re also working closely with Nvidia, AMD, and Intel on driver support, and each update will include new stability and performance improvements. Additionally, we are working on our built-in mod support (Creations) that will work across all platforms similar to what we’ve done with Skyrim and Fallout 4. This full support is planned to launch early next year. Until then, we know our PC community is already very active in the modding space and if you have any feedback on how we can make this better, please let us know . Modding and creating in our games will always be a vital and important part of who we are, and we love seeing the community get off to such a strong start. Keep the feedback coming, we really do read it all, and thank you all again for taking this journey with us!

Bethesda Game Studios

  • doctorism@artemis.camp
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    1 year ago

    This first update is a small hotfix targeted at the few top issues were are seeing. After that, expect a regular interval of updates that have top community requested features including: Brightness and Contrast controls HDR Calibration Menu FOV Slider Nvidia DLSS Support (PC) 32:9 Ultrawide Monitor Support (PC) Eat button for

    To be clear, the hotfix doesn’t address any of the issues. Those apparently might be added in later updates.

    • Mr_Buscemi@lemmy.blahaj.zoneOP
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      1 year ago

      Oh crap. You are right. I’m editing the title now. I had just launched the game after it updated and couldn’t find it.

      I’ll change it to say future updates will address those things. Thanks for catching that.

    • Neato@kbin.social
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      1 year ago

      HDR Calibration menu? I didn’t think Starfield even supported HDR. Is it just that it’s implemented if your display and Windows supports HDR without notification or settings?

      • Mr_Buscemi@lemmy.blahaj.zoneOP
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        1 year ago

        Starfield has HDR support on consoles. Or at least Xbox does. I honestly find it a pain since everything is so dark and I can’t change the brightness without changing it on my TV settings.

        Really sucks this updated didn’t have any settings for HDR like I originally thought.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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        1 year ago

        I mean, it has the old kind of HDR that Oblivion had (the graphic thing that simulates your eyes adjusting to changes in light). I don’t know about the hardware display feature that uses the same name. I’m hoping this setting is to adjust the former, because I absolute hate how strong that shit is. Things can get completely washed out in white or be completely pitch black dark if you happen to be standing at the edge of a shadow or doorway. If I could, I’d just turn it off completely.