Starfield hasn’t hurt No Man’s Sky’s popularity – it may have even helped it - eviltoast

No Man’s Sky has had a great month, coincidentally around the launch of the other big space adventure of the day.

No Man’s Sky has been one of the best examples of a video redemption story, and developer Hello Games never stopped expanding the game with new content, and more features. Just recently, the procedural space adventure celebrated its seventh anniversary with the Echoes update, and it doesn’t look like there’s an end in sight to this support.

But do these updates bring back players? The answer is an emphatic yes! Hello Games founder, Sean Murray, recently revealed that No Man’s Sky is having “its biggest month in the last few years.” Interestingly, this is happening across all platforms where No Man’s Sky is available - so PC, consoles, Mac, and even VR.

  • nfntordr@lemmy.world
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    1 year ago

    I’m actually kinda glad it didn’t have seamless space travel. I don’t think it’s entirely necessary. Colour me the 1%

      • NuPNuA@lemm.ee
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        1 year ago

        Depends, of you’re jumping to a system you have enough range/fuel for it is, it don’t need to be scanned to enter the sector, sometimes your forced to go though other places you may want to avoid.

    • NuPNuA@lemm.ee
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      1 year ago

      Same here, it’s impressive technically the first few times you see it in NMS, but eventually it gets old. Starfield loses nothing by not having it.